About

My name is Stephen Elder
I am currently working on an RPG demo with the ultimate goal of applying to Kickstarter for funding to complete the project.


The demo's official Facebook page.
Likes and comments very much appreciated.


I am available for commission in drawing sprites, battlers and making tilesets for RPG Maker.

All inquiries at:

elder71@hotmail.co.uk

Repertoire:

+ Degree in English Literature and Creative Writing

+ Capable, part-time artist
(pencil sketching, watercolour, digital art, pixel art)

+ Self taught in Photoshop Elements 10 and G.I.M.P 2.0
(and, by proxy, MS Paint..)

+ General understanding of programming principles
(self taught the basics of C++ - made a functioning calculator and "guess the number" game..)

+ Excellent familiarity with Microsoft Office and general computer skills
(though by no means a qualified or even experienced computer technician, I am as au fait as 8 hours a day at my laptop can get me)

+ 24 years of being distracted by daydreams

+ Professional experience in teamwork and team leading within a civil service post

Interests:

= Fantasy/ Science Fiction/ New Weird/ Cyberpunk

= World building
(map design, location description and detailing, a fascination for weird architecture and nature's more bizarre creations)

= Story writing
(short stories, concept outlines, character descriptions and bios, weapons, vehicles, items, romances, plot structures, rivalries, dreamscapes, lore, armours, magic systems)

= Video Game design
(script, character design, original concept, level design and layout - generally all creative elements)

= Tabletop RPGs
(avid Dungeons and Dragons DM, currently working on the lore and game mechanics for an original tabletop RPG with another writer and an artist. So far it's just a hobby, but serious thought and efforts are planned.)

= Modding
(specifically an old Sierra game called "Empire Earth", I redesign the game textures (.SST, .TGA) and swap model files (.CEM) for my own designs)

Tuesday 31 December 2013

Erias Line: Script Demands

While writing the script for my demo, I only half paid attention to the technical/time limitations imposed by RPG Maker VX Ace. For example, I would freely write "he kneels to pick up the charge pack" without worrying all that hard about the fact that this simple action requires a "kneeling and picking up" animation.

At the level of quality I'm aiming for, even small inclusions and adjustments can be hugely time consuming to implement, so imagine my unease when I rediscovered the line:

"scene changes to short cutscene of train exiting tunnel"

Although by now I'm completely numb to what was once an ominous sense at the idea of significantly boosting my workload, the cutscene I'd imagined required creation entirely from scratch.



























In the finished cutscene, the camera pans left, following the train as it emerges from the tunnel before finally fading out. The spectacle of which lasts for little more than a handful of seconds - but took five hours to create.

I had to create sprites of the train carriages (greatly reducing their scale), draw an entirely original parallax map and create a tileset to overlay so that the train could pass 'underneath' something before emerging. I'm at a stage now where huge work for small rewards no longer oppresses me, since I'm keener than ever to compile the final product.

Everything's looking the way I hoped it would and, now that the script is almost finished, the completed demo may not be more than a month or so from completion.

S.E

No comments:

Post a Comment