About

My name is Stephen Elder
I am currently working on an RPG demo with the ultimate goal of applying to Kickstarter for funding to complete the project.


The demo's official Facebook page.
Likes and comments very much appreciated.


I am available for commission in drawing sprites, battlers and making tilesets for RPG Maker.

All inquiries at:

elder71@hotmail.co.uk

Repertoire:

+ Degree in English Literature and Creative Writing

+ Capable, part-time artist
(pencil sketching, watercolour, digital art, pixel art)

+ Self taught in Photoshop Elements 10 and G.I.M.P 2.0
(and, by proxy, MS Paint..)

+ General understanding of programming principles
(self taught the basics of C++ - made a functioning calculator and "guess the number" game..)

+ Excellent familiarity with Microsoft Office and general computer skills
(though by no means a qualified or even experienced computer technician, I am as au fait as 8 hours a day at my laptop can get me)

+ 24 years of being distracted by daydreams

+ Professional experience in teamwork and team leading within a civil service post

Interests:

= Fantasy/ Science Fiction/ New Weird/ Cyberpunk

= World building
(map design, location description and detailing, a fascination for weird architecture and nature's more bizarre creations)

= Story writing
(short stories, concept outlines, character descriptions and bios, weapons, vehicles, items, romances, plot structures, rivalries, dreamscapes, lore, armours, magic systems)

= Video Game design
(script, character design, original concept, level design and layout - generally all creative elements)

= Tabletop RPGs
(avid Dungeons and Dragons DM, currently working on the lore and game mechanics for an original tabletop RPG with another writer and an artist. So far it's just a hobby, but serious thought and efforts are planned.)

= Modding
(specifically an old Sierra game called "Empire Earth", I redesign the game textures (.SST, .TGA) and swap model files (.CEM) for my own designs)

O M N I S: the erias line - RPG maker VX Ace project


I had fully (and now, looking back on it, ridiculously) planned to make my own full length RPG from scratch. That was when I first answered my curiosity and re-entered the world of RPG Maker, a piece of software I'd got bored of trying to understand when I was 11/12.

     VX Ace, the series' most recent incarnation, impressed me. And I was excited. I thought: I'll make a simple game and its narrative will make up for its use of default tilesets and sprites and animations. But as the project went on, I decided to add more and more features to the list of things I'd do myself. And, over the course of several hard-worked months, I taught myself pixel art and the rudiments of frame-by-frame animation.


In the process of piecing together the skills to make this game, I realised that there was too much involved in making a full title for one person to manage alone within a reasonable time frame. And so Omnis: Erias Line became a skills-demonstration. I am writing the script, producing the sprites and battle animations, putting together a soundtrack (using samples from Looperman.com) and drawing all of the pre-rendered backgrounds (instead of using tiles and tilesets, which make anything other than very square maps awkward).


































The process of putting backgrounds together is seeingmy Wacom Bamboo tablet getting unexpectedly thorough use.


For the most part, however, an art tablet is too free flowing for pixel art, so I'm sticking to using a mouse. Because pixel art, I've discovered, is much less like drawing a picture than it is like building one. There is much less scope of inaccuracy, too. A single pixel out of place can throw the entire piece, much more so than a stray pencil stroke can upset the overall visage of a sketch. And so the process of animation using pixelated characters, once a basic shape has been laid out, is one of trial and error, copy/pasting, tweaking and testing.




    I hope to upload the completed demo within a few months.

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