About

My name is Stephen Elder
I am currently working on an RPG demo with the ultimate goal of applying to Kickstarter for funding to complete the project.


The demo's official Facebook page.
Likes and comments very much appreciated.


I am available for commission in drawing sprites, battlers and making tilesets for RPG Maker.

All inquiries at:

elder71@hotmail.co.uk

Repertoire:

+ Degree in English Literature and Creative Writing

+ Capable, part-time artist
(pencil sketching, watercolour, digital art, pixel art)

+ Self taught in Photoshop Elements 10 and G.I.M.P 2.0
(and, by proxy, MS Paint..)

+ General understanding of programming principles
(self taught the basics of C++ - made a functioning calculator and "guess the number" game..)

+ Excellent familiarity with Microsoft Office and general computer skills
(though by no means a qualified or even experienced computer technician, I am as au fait as 8 hours a day at my laptop can get me)

+ 24 years of being distracted by daydreams

+ Professional experience in teamwork and team leading within a civil service post

Interests:

= Fantasy/ Science Fiction/ New Weird/ Cyberpunk

= World building
(map design, location description and detailing, a fascination for weird architecture and nature's more bizarre creations)

= Story writing
(short stories, concept outlines, character descriptions and bios, weapons, vehicles, items, romances, plot structures, rivalries, dreamscapes, lore, armours, magic systems)

= Video Game design
(script, character design, original concept, level design and layout - generally all creative elements)

= Tabletop RPGs
(avid Dungeons and Dragons DM, currently working on the lore and game mechanics for an original tabletop RPG with another writer and an artist. So far it's just a hobby, but serious thought and efforts are planned.)

= Modding
(specifically an old Sierra game called "Empire Earth", I redesign the game textures (.SST, .TGA) and swap model files (.CEM) for my own designs)

Tuesday 10 December 2013

Erias Line: Passenger Access Panel




























The transition from prose to videogame script writing is initially difficult. This is due in part to the extra methods of exposition that a game can make use of. My first attempt at writing the demo's script shoehorned every whiff of exposition into the dialogue, because it had not yet become a natural process for me to consider rendering certain information visually or as interactive elements.

The Solis train, setting of the demo's second half, now has a Passenger Access Panel in every carriage. Although it took several days to design and implement, the Panel is completely optional and offers only a bit of extra detail/ world building. If the player consults a panel, they're likely to understand more about the train and the history of its service, so the contribution is not superfluous. 

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